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- Vistapro Installation and Quickstart
-
- Thank you for purchasing Vistapro. Vistapro requires: IBM PC, XT, AT
- or true compatible running MSDOS or PCDOS. 640 KB of memory. Microsoft
- compatible mouse and driver. Hard drive with at least 3 MB free space. VGA
- or SVGA (VESA compatible) graphics card.
-
- Vistapro allows you to explore real and imaginary landscapes by rendering
- beautiful pictures from landscape data. The real landscapes are made from
- U.S. Geological Survey Digital Elevation Model data. You can also explore
- billions of imaginary fractal landscapes generated from data produced by
- Vistapro itself. Vistapro can also produce a series of images to be played
- back for an animated fly through the landscapes.
-
- Running Vistapro
-
- To run Vistapro, select the run option. You will be presented with a screen
- that contains a topographical view of the landscape and a control panel. The
- topographical view (left side of screen) is initially green since no
- landscape is loaded. The mouse is used to select options on the control
- panel and to place the "Target" and "Camera" indicators on the topographic
- view.
-
- Using Vistapro
-
- To render a landscape image, a landscape needs to be either loaded or
- generated. To load a landscape, position the mouse pointer over the "Load"
- button at the top of the screen. Now press and hold the left mouse button.
- A menu of other options will drop down. Now move the mouse (while still
- holding the left button) to the first option "Load DEM" and release the
- button. A file requestor will appear. In the center there will be a list of
- directories. Click the left mouse button on the "DEM" directory. A list of
- files will now be presented. Click on the file "BigSur.DEM". Notice that
- above the list, right after "Filename:", is the name "BigSur.DEM". Click
- on "Load Vista DEM" to load the selected landscape.
-
- After loading, the topographical view will be of BigSur. Vistapro's
- topographical map of the landscape uses shades of green to represent the
- lowest altitudes, browns to represent the middle altitudes, and grey/whites
- for the highest altitudes. Blue represents water.
-
- Vistapro uses a simple target/camera model for direction control. Notice at
- the top left of the control panel (right side of screen) the button "Target"
- is indented. With this option selected, the mouse pointer is used to select
- a spot on the topographical map for the "Target" to be placed. Pick a spot
- on the map, try one of the mountain tops. Now click the left mouse button.
- A little black plus sign (+) will appear on the map. This indicates the
- direction the "Camera" will be pointing. Notice the "X", "Y", and "Z" values
- on the control panel below the "Target" button. Values can be entered
- manually in these numerical gadgets.
-
- To place the "Camera", click on the "Camera" button on the control panel.
- Now click on the topographical map. Try the water area (left and bottom of
- topographical map).
-
- Click on the "Render" button on the control panel (bottom left). The image
- is now being rendered. A status line located right above the topographical
- map indicates progress. Once the palette and other items have been
- calculated, the image will be drawn to the screen.
-
- When the border of the screen flashes white, then the rendering of the image
- is complete. Notice how the landscape has a coarse look to it. This is
- controlled with the "Poly" setting on the control panel. Click the left mouse
- button to return to the control panel/topographical view. Right below the
- word "Poly" on the control panel are four buttons, "l", "2", "4", "8". These
- control the relative coarseness of the landscape image. The larger the
- setting, the larger the polygons used to draw the image. A size of "8"
- generates l/64th as many polygons as a size of "1". It takes longer to
- render the image on the smaller settings, so the larger setting can be used
- to get a rough idea of what the picture will look like. After the camera
- positioning is just right, the smaller setting is used for the final image.
- To abort a rendering in progress, click the right mouse button or press the
- ESC key.
-
- Click on the "2" button.
-
- Camera and target positions can be changed manually. Let's change the
- altitude (or Z axis) of the camera. Below the "Camera" button are the "X",
- "Y", and "Z" values for the camera. Click on the "Z" value. A cursor now
- appears in the box, allowing the value to be entered from the keyboard.
- Delete the existing value and enter 1500 followed by pressing the ENTER key.
- Now click on the "Z" button. This locks the Z values for the camera and
- target. Normally the Z value follows the terrain. Click on the "Render"
- button.
-
- After the image is done, notice how the landscape looks more natural. Also
- the increased altitude has probably given you a better view. To get an even
- smoother looking landscape, the "Blend" and "Gshade" buttons may be used.
- The "Blend" button helps reduce the coarse texture of distant parts of the
- landscape. With "Gshade" (Gouraud shading) selected, the landscape will have
- a brush like feel to it, as if an artist had painted it.
-
- To create imaginary landscapes, select the "Frac" button on the control
- panel. A panel right below the "Frac" button will appear. Click on the
- "Random" button. This selects a random seed value for the fractal landscape
- generator. An imaginary landscape will now be visible on the topographical
- map. Try adding lakes, rivers, and trees to this landscape by clicking on
- the appropriate buttons on the control panel. Since the "Z" value is locked,
- you can move the camera and still maintain the height of 1500. To change the
- camera height, the "Z" button must be clicked on again.
-
- There is obviously a great deal more to discover about this program, but you
- should now have the basic idea of how Vistapro works. Take a look at the
- manual and explore the many other options. Thanks again for your purchase of
- Vistapro.
-
-